Design & Product
Analog Designs
2020 – April 2025
Note: These are one-half of my responsibilities at Analog Designs. The companion article on my engineering responsibilities is still being developed.
Key responsibilities:
- Founder & CEO
- Head of Product
- Head of Design
- Idea-to-product
- Designed the logo & wordmark
- Designed & implemented design systems
- Designed marketing/branding assets
- Developed VST 3 audio plugins
- Developed VST 3-compatible UI framework
- Developed and shipped OpenGL 2.1 graphics pipeline framework & graphics engine
- Implemented custom DSP & Faust DSP pipelines
- Collaborated with industry producers & engineers to refine products
- Developed brand identity, visual direction, & voice
- Created internal tools to accelerate design & engineering workflows
- Created design systems; marketing, branding assets; graphic pipeline framework & engine
Tools used:
- Visual Studio
- Xcode (macOS development)
- VST 3 SDK
- Sketch
- Adobe Creative Cloud (marketing assets)
- Notes (iCloud)
- Calendar (iCloud)
- Reminders (iCloud)
Branding
I usually begin with simplicity. Crafting a logo from simple curves/shapes means anyone can draw it–and it’s memorable.
I started with a very simple logo based on the concept of stereophony in audio recording.
The placement of your mics affect the amplitude & timing–the phase of the recorded wave–which produces a stereo effect.
If a bird chirps to your left, the distance traveled by the chirp to your right ear is greater than to your left. This creates a phase difference, which you perceive as a small delay on your right ear.
I set up my mics and built out some logo concepts, keeping lines uncomplicated.
But it felt uninspired & incomplete. I wanted to craft a logo bold & mesmerizing.
I landed on the concept of the interval of a sound wave.
Rather than fluid audio curves, I imagined acoustic pressure waves (moreso amplitude) like sonar.
Using these principles, I designed the logo icon motif.
- I produced all branding elements, including the logo icon & wordmark.
- Produced brand guidelines for the company.
- Developed color palette, fonts, & type presets for the company.
- Designed logo based around the concept of sound wave intervals.
- Full concept boards were produced in Sketch.
- Logo concepts were mocked in Sketch.
- Iterations and final renders were produced in Sketch.
Design System
I’ve written a companion article with a detailed breakdown on the design system I developed.
UI Engine
For more on the OpenGL 2.1 (not ES2.1–the 19 year old 2.1) graphics pipeline framework, graphics engine, & UI framework I developed, please see this article.
Diode
3months idea-to-product- Designed using Sketch.
- Developed in custom UI framework.
- Implemented custom analog modeling DSP pipelines.
- Designed transistor-level circuit components in SPICE.
- Implemented circuit components in Faust, translated to custom DSP.
- Transistor; clipping network; biasing; RC filters.
- Implemented custom DSP pipeline as a VST 3 plugin.
- Collaborated with industry producers & engineers to refine product.
Website
Part of Diode’s marketing pitch is having control over its internal circuit components.
I wanted to play on that using the feeling of blueprint & wireframe sketches.
2weeks idea-to-product.- Check it out at analogdesigns.io.
- Landing page, contact, & terms pages.
- Mockups were produced in Sketch.
- Final renders were translated to and developed in React & Tailwind.
- Custom react-parallax animations.
This project was ultimately paused due to a shortage in personal funds.